Wednesday, March 2, 2016

Week 15 - DCL - Games in Education & LDC - Gamification

Class note from tonight...

When you perfectly match skills to challenge...you achieve 'flow' - you get so engrossed in what you are doing, you 'lose' yourself in the game. Intrinsic motivation. Perfect balance of challenge and skills = flow.

A fascinating website.

What type of player are you? Why do you play?
Killer, Achiever, Socialites,  or Explorers.

http://www.gamesfor change.org/

Reach for the Sun

Nanocrafter

Plague - science knowledge

http://www.vtaide.com/png/puzzles.htm

http://www.educationworld.com/a_tech/tech/tech168.shtml

http://www.educationworld.com/a_curr/strategy/strategy065.shtml

Minecraft

Homo Sapiens? Wise?
Homo Fabers? Maker?
Homo luden? Playful?

Playful learning - play - game - playfulness - gamefulness.

Gamification?

This idea is not exclusive to education. It was one of Core Education's top ten trends for 2014.

eg Domino stars, loyalty cards, Fly Buys

Building a game layer on top of the world.

How do you encourage people to take the stairs?


Serious games - games specifically designed for a particular reason.

SPARX from Uni of Auckland and the Min of Health
Quest2Teach for teacher training.

http://www.q2l.org/

http://www.edutopia.org/blog/classroom-game-becomes-embedded-assessment-ross-flatt













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