Class note from tonight...
When you perfectly match skills to challenge...you achieve 'flow' - you get so engrossed in what you are doing, you 'lose' yourself in the game. Intrinsic motivation. Perfect balance of challenge and skills = flow.
A fascinating website.
What type of player are you? Why do you play?
Killer, Achiever, Socialites, or Explorers.
http://www.gamesfor change.org/
Reach for the Sun
Nanocrafter
Plague - science knowledge
http://www.vtaide.com/png/puzzles.htm
http://www.educationworld.com/a_tech/tech/tech168.shtml
http://www.educationworld.com/a_curr/strategy/strategy065.shtml
Minecraft
Homo Sapiens? Wise?
Homo Fabers? Maker?
Homo luden? Playful?
Playful learning - play - game - playfulness - gamefulness.
Gamification?
This idea is not exclusive to education. It was one of Core Education's top ten trends for 2014.
eg Domino stars, loyalty cards, Fly Buys
Building a game layer on top of the world.
How do you encourage people to take the stairs?
Serious games - games specifically designed for a particular reason.
SPARX from Uni of Auckland and the Min of Health
Quest2Teach for teacher training.
http://www.q2l.org/
http://www.edutopia.org/blog/classroom-game-becomes-embedded-assessment-ross-flatt
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